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global ubo bind custom layer #14
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Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
Co-authored-by: Bart Louwers <[email protected]>
…#3080) Co-authored-by: Ian Wagner <[email protected]>
Co-authored-by: Yingfang <[email protected]> Co-authored-by: Bart Louwers <[email protected]>
Co-authored-by: renovate[bot] <29139614+renovate[bot]@users.noreply.github.com>
…OS (maplibre#3108) Co-authored-by: Yingfang <[email protected]>
Co-authored-by: Bart Louwers <[email protected]>
Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
Co-authored-by: Yuri Astrakhan <[email protected]> Co-authored-by: Ian Wagner <[email protected]>
Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
To be able to re-bind global uniform buffers using the global context and the paint parameter's render pass we need to convert the immutable reference to the paint parameter to be mutable.
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Pass3D
(RemovePass3D
maplibre/maplibre-native#3077)